Desmume multiplayer6/14/2023 The DS WiFi hardware isn’t a simple, standard transceiver. It didn’t help drive motivation knowing that my work was doomed to stay locked behind a permanent EXPERIMENTAL_WIFI wall, requiring a custom WiFi-enabled build, and that the DeSmuME team’s public attitude is to sweep WiFi under the carpet and pretend it doesn’t exist, but the main issue was the lack of documentation as far as local multiplayer is concerned. Couldn’t get it working, no matter how hard I tried. As far as local multiplayer was concerned, I kept hitting a wall. You may already know how it went back in the DeSmuME days. But it was something, and infrastructure for sending and receiving packets was in place and working, as well as a good chunk of the WiFi hardware functionality. Not that 0.3 went far at all - it merely allowed players to see eachother, but it wasn’t possible to actually connect. With the emulator core getting more robust, I could try going for the WiFi quest again. It wasn’t until 0.3 that some serious work was done. Games finally got past WiFi initialization, but that was about it. It was eventually fixed in 0.2, and some functionality was added, but it still didn’t do much at all. And it even failed at that due to a bug.Ĭhocolate waffles to you if you can locate the bug, by the way □īut well, at that stage, the focus wasn’t much on WiFi. The point was merely to allow games to get past WiFi initialization successfully. The first melonDS release, 0.1, already included some WiFi code, but it was a very minimalistic stub. “If you have followed melonDS from the beginning, you’d know that WiFi was one of the goals. Here’s what StapleButter had to say about the whole Situation: With MelonDS he wanted to fix this lack of support and with this he just got a lot closer to the goal of fully and completely emulating WiFi. Not even GBA, it could only get into the main menu and then loose connection if lucky and DeSmuMe, where StapleButter initially worked on WiFi Emulation, sabotaged his work on WiFi Emulation and pointed out that they will never emulate WiFi. This is very interesting since no emulator to date is able to emulate the DS WiFi connection. Just a few days again Developer StapleButter posted a picture showing Pictochat running in his Emulator MelonDS.
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